It’s been a while, since I write something.
So… just to stay up2date:
I will continue working on the priject with Hopps.
Although I will make a second project, where I’ll test a “new” design concept.
It will be made out of “modules”, where you can interchange each module, without to break the whole game.
I think it will be very interesting. ^^
A long time is passed since I wrote my last post.
That’s maybe because I have played a lot more than coding, due to the fact that Terraria was updated. :’D
But in nearly future I will resume to code something.
First of all, Hopps and my game have to be finished.
I will posting screenshots on Twitter, when I coded some cool new stuff.
Resuming the work for #1GAM
Since I updated Pong Clone, I’m looking forward to continue at working together with Hopps.
The goal is, to release our game at the end of this month!
Due to the fact, that we coded and designed a lot in the last month, this goal could be accomplished in time.
So stay up2date,
Changing the plan for #1GAM
Hopps and we, we have changed the plan, releasing our adventure game this month, due to time management problems.
But we will keep coding the game and it should be finished at the end of September.
So I decided to be a little bit “retro” and coding a Pong Clone.
Sorry for that,
If you want to know some more about the game, I’m coding together with Hopps this month, you can read a blogpost of him.
Bug fixed, where you can’t comment my pages
Hopps was so friendly, that he ixed the bug, where you can’t comment something here on my website.
Now it should work fine.
So, if you like a game or just want to give me feedback, what’s good/bad, just comment.
I will replay in 1-2 days. ^^
Have a nice day,
Colaboration for August ’13
Yeah! A new month, a new game!
This time, I started to code and design a game together with Hopps.
It’s absolutely fun and because of this we make big steps in development.
We have decided that it will be a little RPG with graphics like “Legend Of Yore”/”Realm Of The Mad God”, which will have a little multiplayer (if our time management works well), lots of things to loot and enemies you have to fight to gain experience and gold!
If you want to be up to date or view some images of it, just follow Hopps and Me on twitter.
So, back to work
I know, I didn’t post something for a “long” time. xD
But I were very busy with playing games, coding something, sleeping, meeting friends and so on.
Also I matriculate at the university in Dortmund.
So… now i’m a student!
Fortunately I don’t have to go to school anymore and my study begins in octobre, so I have enough time to code some little nice games!
This month I’m going to end my horror project.
At the moment I have to decide, if I remake the graphics, sounds, …
But I think, it will be a nice game.
So, be patient!
Planetation (my #1GAM June game)
Before I forget it to mention:
PLANETATION is out and waits for you to be downloaded and played.
I hope you will have fun with this little game.
You can find it in the #1GAM section of GAMES, right above this post in the menu bar.
Or just follow this link
I know, I wrote nothing in the last few weeks, but I was really busy.
Had computer science exam last friday and it was terrible…
But the result is ok: A-
Although I have looked at SFML, a “simple and fast media library” for C++.
It’s really simple! :O
So I’m looking forward in programming my games in C++.
What I really like and wated to mention is the fact, that this library handles your graphic with OpenGL instead of DirectX. So it supports not only Windows.
But what I wanted to say in this post is, that I’m not releasing a game this month for #1GAM …
But insted I’m finishing my current project in the next 2 weeks and the last 2 weeks of June I will code a little game with SFML.
So at least I will releasing 2 Games in 1 month.
See you soon,
I’m in. xD
Theme is ‘minimalistic’, so I think, I will make a game in black & white and with simple geometry.
See you tomorrow!
I’m now on IndieDB.
“Bird’s Killed v1.0″ is online.
I think “The Dark Side Of The Moon” will be there, too, in a few weeks.
Have a look: Click